Term 4

Week: 4 – 10 October

After a long summer break, the term 4 begun this week. The university and classes have been opened, so some of my classmates and I went to the class physically instead of online like the previous term. This is also the first time I met with my classmates face to face.

There are 2 classes in the term 4, which are FMP and Thesis Development with new professors; Alan Postings and Nigel Mairs. During the first class with Alan, we were having some discussions regarding the FMP and then each of us shared the progresses of our project so far.

I showed the six-legged ‘crab’ character that I modelled several weeks ago to Alan. I also told him that I still don’t have a concrete idea for the story. Initially, I planned to make a short animation with 2 or 3 different six-legged characters doing something together or having a conversation while walking and running to demonstrate the animation studies of six-legged creatures that I’m currently doing in my thesis. The short would be some kind of comedy sketch with a cartoony animation style.

Alan gave a suggestion for me to make an animation about the characters being interviewed by a TV reporter, similar to the concept of the famous stop-motion animation by Nick Park from Aardman. I used to watched this animation since I was still in school, so I really like the idea! I probably can make the characters being interviewed while they working out in a gym with some of the characters doing the jumping exercise, walking and running. I will think about this and finalise the story as soon as possible.

‘Creature Comforts’ by Nick Park (1989)

On Friday, we have the first class with Nigel. Everyone gave a brief introduction of our topic for the thesis and projects to him. During my turn, Nigel told me that I have a lot to research as my topic probably don’t have many resources. He also shared that he once animated a multi-legged creature (crab) and mentioned that it was tricky.

First session with Nigel

Project Progress and Works During Summer Break

Week: 1 July – 3 October

During the summer break, I accompanied myself with 3 major works; FMP & thesis related, working with my friend from Malaysia to update our PC and mobile game, and continue involving with the Indie Film project that I blogged in the previous entries.

Indie Film Project

When the term 3 came to an end, the Indie Film project was still in the post-production phase. I’ve completed all my tasks for this project (camera tracking and animation) and not involve in the post (lighting and compositing), but Luke messaged me if I could continue helping with the project to take over the lighting tasks from Mariana as she is very sick. I quickly agreed to help since I can learn new things especially to improve my lighting skills, which could be useful for my final major project, plus the lighting and compositing part was led by the external tutor, KK Yeung from MPC.

Long story short, the works took about a month to finish which involved several lighting retakes, car model reference replacements, rendering problem on the farm and compositing. I’m not doing the lighting from scratch but by using and modifying the templates created by KK, and re-setup the layers and render passes for the animation files. I learned several new things especially in the technical aspects when using Maya for extensive model reference with different object categories, lighting, materials, layers and passes. I also learned and understand more on how to use Nuke to composite all the layers even though I’m not doing the final compositing from scratch.

During the final week of the works, Giulia, Diana (from VFX course), Luke and I pushing to complete the rendering as quickly as possible after Luke mentioned that all the computers that we currently working on at the university will be wiped out as a preparation for the upcoming term and student intakes.

FMP & Thesis

I don’t have much progress for my FMP and thesis during the break since I was very busy with the Indie Film and the game project.

But from time to time, I still continue collecting materials for my thesis paper and has found quite a handful of previous researches that can be related to my topic. One thing that I found interesting was that there is a very limited number of research for six-legged animation that come from the animation industry itself, but I found many references from multiple robotic researches that studied the anatomy and movement patterns of six-legged creatures such as insects to be applied to the robots.

Regarding the FMP, I managed to finish the initial model for one of the characters for my short animation which is a crab-like character. I made a simple sketch of the character as a guide before I begin the modelling in Blender. The crab character were based on the design of Chet and Waternoose from Monster University and Monster Inc.

Chet Alexander from Monster University (2013)
Henry J. Waternoose from Monster Inc (2001)
Crab character sketch

The modelling process was almost similar to ‘The BatteriX’ characters I did during the Term 3. Most of the body parts were built from a modified sphere objects. Several modifiers like Mirror and Solidify were used to assist the modelling process, and Subdivision Surface were added to smoothen the low-poly version of the character which set to only visible in render. I didn’t texture and rig the character yet as I want to have all the character models finished first. Below are some of the modeling progress that I captured.

The model is not finished yet especially for the antennae and mouth area.

Thesis & FMP – Early Preparation

After I sent the proposal of my thesis and final major project (FMP) on the 14th June (https://kamil.myblog.arts.ac.uk/2021/06/14/thesis-fmp-proposal/), Luke messaged me for his feedback on my topic.

My original topic for the thesis was ‘A Study of 6-Legged Creatures Animation‘, and Luke suggested me to change the topic to be a bit less specific which is to study the animation & movement of non-quadrupedal creature. I agreed with Luke’s suggestion.

As an early preparation before I go further into the topic, I made a quick list of things that I thought I need to find and prepare.

Thesis:

Video references to study the movement:
a) Record real-life creature; ant, crab, spider (if I can)
b) Slow motion video from online
c) Creature from existing movie and animation

Writing:
a) Draft points
b) Note down finding from videos & references

FMP:

Design:
Creature characters with different legs design and movement mechanism. Probably 3 characters for the short animation:
a) 6 legged creature with ant or crab style legs
b) 6 legged creature with horse style legs
c) Squid or octopus style character

– I need to make design sketches for the characters
– 3D modeling for the 3 characters
– Rigging
– Storyboard
– Record background plates

Thesis & FMP Proposal

A Study of 6-Legged Creatures Animation

Video presentation

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THESIS

Problem & Why?

As we already know, there have been many proven formulas and guides on how to animate biped, quadruped and even flying creatures which are used by many animators around the world. Even though there are many movies and games that featured 6-legged creatures, there are not many extensive studies and formal documented guides for this type of creature basic’s movements especially with different leg designs, timings, directions and movement patterns.

Creature with multiple legs like this can become complicated to animate, so this is the area that I want to study, and perhaps come out with the standard basic formula that can be useful to others. My thesis will basically a study on the basic movements of 6-legged creatures while my FMP will be a short animation with these types of creature characters that demonstrates the findings from the thesis.

Scopes

  • Focus on 6-legged creatures for their 5 basic movements to understand the timings and patterns which are walk & run cycle, jumping & landing and turning direction animation. To note, that some 6-legged creatures are moving sideways instead of forward.
  • Study around the 3 types of creatures with different leg designs.
    • Insect Type Legs: segmented and usually spread around the creature body such as ant, crab, scorpion and spider. Spider has 8 legs by the way, but I will probably use it as well since it can be useful to understand more on how multi-legged creature moves.
    • Horse Type Legs: front legs are usually bending backward such as horse, cow and sheep.
    • Tiger Type Legs: front legs are usually bending forward such as cat, tiger and lion. 

The creatures that will be studied for the last 2 types are alien and fantasy creatures from movies and game since this type of 6-legged creature don’t exist in the real world.

References

I will do observation on the real creatures such as ant, cockroach and crab either from live or videos as well as existing animation, movies and games for the alien and fantasy creatures.

And I will also refer the previous studies on biped and quadruped as they will still has some relations to this topic.

Aim & Benefits

My aim for this thesis is I hope to discover and develop the basic keys, pattern and timing for 6-legged animation that can be applied to any real, alien and fantasy creature. And as I mentioned previously, perhaps this research can be useful and become a reference for other animators to animate this type of creature. My research probably can be continued for hybrid creature with wings, more multi-legged creature like centipede or creature with hands that doubled as legs.

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FINAL MAJOR PROJECT

I’m actually very interested in character animation especially towards a stylise animation. So without moving far from my interest and my thesis, I’m planning to do a stylised character animation that combined with the knowledge from my thesis of the 6-legged creature. 

Concept

A short animation story or clips with stylised 6-legged creatures as characters with real video footages as background since I’ve studied and explored more on this technique in my personal project in term 3.

Software

3d software: Blender
Camera Tracking: 3D Equalizer and Blender
Editing & Compositing: DaVinci Resolve and Final Cut Pro

Objective & Goal

I hope I can further strengthen the skills that I want to focus for my career which are character animation, rigging and matchmove while at the same time demonstrates the formulas that have been studied in my thesis.