Camera Tracking

Week: 15 – 21 November

As early as this week, I started working on the camera tracking phase for the selected footages that has been confirmed last week. I have made the final cut for each shot and exported them for the next process in Blender, so I will only need to solve the camera movement for the exact duration and frames only. I planned to have all the footages to be tracked by the end this week so I can focus on the animation and post-production during the remaining 3 weeks before the dateline.

The camera tracking went smoothly as I already learned and experimented the process quite heavily during my personal project and indie film project in term 3.

Term 3 Indie Film Project (Camera Tracking):
https://kamil.myblog.arts.ac.uk/2021/06/06/indie-film-camera-tracking/

Term 3 Personal Project (Camera Tracking) :
https://kamil.myblog.arts.ac.uk/2021/05/02/personal-project-rough-designs-practices/
https://kamil.myblog.arts.ac.uk/2021/06/06/personal-project-camera-tracking/

The final footage cut

I chose to begin with the last shot (shot 10) first as I considered this as a benchmark shot for my animation. It has a long camera panning with multiple objects movement when compared to the other shots. I want to get this shot finish first, so in a worst case scenario if I suddenly don’t have enough time to complete all shots, I will go all out with for this shot only with all animation in it. But of course this is just the thinking only as I want to have all the shots in my final animation.

Shot 10 (original)
Early camera tracking attempt on Shot 10 with very bad solve error (4.68)
Early camera tracking attempt on Shot 10 with very bad solve error (4.68)
Second attempt for half video tracks with low solve error.
Additional tracking markers for other half of the video caused the increase of solve error value.
The lowest solve error I can get after some tracking cleanup. Can’t go lower than this as it will break the camera movement.

About couple of hours later, I managed to get the satisfactory result for shot 10. The process was quite smooth and I’m very happy with the track.

Shot 10 (tracked)

I then proceed to track the other shots. The processes are almost similar to the shot 10 and below are the results.

Shot 01 (tracked)
Shot 02 (tracked)
Shot 03 (tracked)

Shot 04 (tracked)
Shot 05 (tracked)
Shot 06 (tracked)
Shot 08 (tracked)

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