Collaborative Project: 8 – 14 March 2021

8 – 11 March 2021

This week I focused to update the space colony building model, so I could animate shot 06, 08 and 09. The previous space colony was not finished since I only used some dummy objects for the interior.

I spent a bit of time searching for free premade models at several places including online. And later I found a very suitable assets for the building interior from the university library. I downloaded the textures and placed them in the project’s ‘sourceimage’ folder. Similar to the previous models that I setup, the first step I did was to re-path the textures to have dynamic address to our collaborative folder.

The assets were modular and can be combined to produce different objects. I chose the objects that I thought could be used for the space colony and saved them in separated files.

I made some adjustment to the entrance model to fit the space colony. I extracted the door and fixed its pivot position and orientation so it can be opened, closed and animated properly for shot 08. I also modified the space colony wall at the entrance area to have proper path for the entrance model.

The entrance

After that I proceed to arrange the other interior models to make it looks more like a real space colony with tents, generators, water tanks etc.

The arrangement of the interior models
The arrangement of the interior models
The arrangement of the interior models

I separated the tent’s door and fixed the pivot so it can be opened and closed for shot 08

The door can be animated for shot 08

Although the process seem simple, it took me almost 4 days to finish the interior from searching the free models, choosing the suitable model, fixing polygons, shapes, material, textures and lot and lot of arranging assets until I got the final version.

The old space colony with dummy interior
The updated space colony with interior
Render test

I updated my progress to our Discord channel but I didn’t upload the model to our collaborative folder yet. I want to animate my shots first because the character will interact with some of the interior props. I might want to change some of the prop arrangements later according to the suitability of the shot and camera angle.

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